Classes

Knight

The pure fighter: highest hit points by far, no spells, and free skill points to fully develop weapons, armor and the miscellaneous skills.

Arms-master Β· Armor: all

Promotions

TierNameGiverTownQuest
1CavalierLord Osric TemperFree Haven (Castle Temper)Talk to Chadwick Blackpoole in a tavern in Rockham (west of Free Haven) for a Cavalier nomination scroll, then return to Lord Temper.
2ChampionLord Osric TemperFree Haven (Castle Temper)Clear out the Warlord's Castle in the Silver Cove area, find the Discharge Papers scroll, and return to Lord Temper.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Swordmaster
Daggermaster
Axemaster
Spearmaster
Macemaster
Ancient Weapons (Blaster)expert
Bowexpert
Shieldmaster
Leather Armormaster
Chain Armorexpert
Plate Armorexpert
Identify Itemmaster
Merchantmaster
Repair Itemmaster
Body Buildingmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster

Balanced core build

#SkillTargetWhy
1SwordmasterOne mastered melee weapon is the Knight's backbone; Sword mastery is reachable at Cavalier.
2Chain ArmorexpertChain covers the leveling window before Plate; the Knight caps Chain at Expert.
3Plate ArmorexpertThe Knight wears Plate but can't master it (Hero is Paladin-only), so Expert is its cap.
4ShieldmasterShield mastery (rank-gated) maxes the Knight's Armor Class.

Optimal core build

#SkillTargetWhy
1SwordmasterA single mastered weapon β€” the Knight's whole damage identity.
2Plate ArmorexpertBest armor the Knight can reach (Plate mastery is Paladin-only).
3ShieldmasterMastered Shield for the front-line tank's Armor Class.

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.

Paladin

Knight/Cleric hybrid: strong melee fighter and armor user with access to the Self spells (Body, Mind, Spirit) for backup healing, protection and buffing.

Arms-master Β· Armor: all Β· Magic: self, clerical

Promotions

TierNameGiverTownQuest
1CrusaderRegent Wilbur HumphreyIronfist (Castle Ironfist)Rescue a damsel in distress from the Silver Helm Outpost on the island of Mist and return with her to Humphrey.
2HeroRegent Wilbur HumphreyIronfist (Castle Ironfist)Slay Longfang Witherhide, the dragon, in his cave behind Castle Darkmoor and return to Humphrey with his claw.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Swordmaster
Daggermaster
Axemaster
Spearmaster
Macemaster
Ancient Weapons (Blaster)expert
Bowexpert
Shieldmaster
Leather Armormaster
Chain Armormaster
Plate Armormaster
Identify Itemmaster
Merchantmaster
Repair Itemmaster
Body Buildingmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster
Meditationmaster
Body Magicmaster
Mind Magicexpert
Spirit Magicexpert

Balanced core build

#SkillTargetWhy
1SpearmasterA mastered reach weapon for the front line.
2Plate ArmormasterThe Paladin is the only self-caster that masters Plate (Hero status).
3ShieldmasterMastered Shield rounds out the Paladin's heavy defense.
4Body MagicmasterMaster Body for the Paladin's backup healing.
5Mind MagicexpertExpert Mind for status support (mastery is Cleric-gated).
6Spirit MagicexpertExpert Spirit for resurrection backup (mastery is High Priest, Cleric only).

Optimal core build

#SkillTargetWhy
1SwordmasterOne mastered weapon plus Plate makes the Paladin a true front-liner.
2Plate ArmormasterMastered Plate β€” the Paladin's signature survivability.
3ShieldmasterMastered Shield for maximum Armor Class.
4Body MagicmasterMaster Body β€” the Paladin's main support contribution.
5Spirit MagicexpertExpert Spirit for resurrection (mastery is Cleric-only).

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.

Archer

Knight/Sorcerer hybrid: full offensive melee plus access to all four Elemental schools, ideal for a melee-heavy party that wants elemental backup.

Arms-master Β· Armor: leather/chain Β· Magic: elemental

Promotions

TierNameGiverTownQuest
1Battle MageLord Erik Von StromgardWhite Cap (Castle Stromgard)Retrieve a set of keys from the Icewind Keep in the Frozen Highlands and return to Lord Stromgard.
2Warrior MageLord Erik Von StromgardWhite Cap (Castle Stromgard)Use the keys to change all of the Dragon Towers in the land to shoot only at big objects, then return to Lord Stromgard.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Swordexpert
Daggermaster
Axemaster
Spearmaster
Macemaster
Ancient Weapons (Blaster)expert
Bowmaster
Leather Armormaster
Chain Armorexpert
Identify Itemmaster
Merchantmaster
Repair Itemmaster
Body Buildingmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster
Meditationmaster
Fire Magicmaster
Air Magicexpert
Water Magicmaster
Earth Magicexpert

Balanced core build

#SkillTargetWhy
1Chain ArmorexpertChain is the Archer's best armor; mastery is Crusader-gated (Paladin only), so Expert is its cap.
2DaggermasterMastered Dagger lets the Archer dual-wield in melee.
3Water MagicmasterMaster Water for Town Portal/Lloyd's plus elemental offense.
4Air MagicexpertExpert Air for lightning offense (mastery is Sorcerer-only).
5Earth MagicexpertExpert Earth rounds out the Archer's elemental kit.

Optimal core build

#SkillTargetWhy
1Chain ArmorexpertBest armor available; Chain mastery is Paladin-only, so Expert is the cap.
2DaggermasterMastered Dagger for dual-wield melee between volleys.
3Water MagicmasterMaster Water for utility and offense.
4Fire MagicmasterMaster Fire for Fireball-tier elemental damage (rank-gated, reachable).
5Air MagicexpertExpert Air for lightning (mastery is Sorcerer-only).

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.

Cleric

The ultimate defensive spellcaster: rapid progress in the Self/Clerical schools for healing, protection and buffing, gaining Light/Dark magic later for offense.

Armor: chain Β· Magic: self, clerical, light, dark

Promotions

TierNameGiverTownQuest
1PriestLord Anthony StoneWhite Cap (Castle Stone)Hire a Stonecutter and a Carpenter and take them to repair the destroyed healing temple in Free Haven, then return to Lord Stone.
2High PriestLord Anthony StoneWhite Cap (Castle Stone)Retrieve the Sacred Chalice from the monks in the Temple of the Sun on the islands of Bootleg Bay and return to Lord Stone.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Macemaster
Bowexpert
Ancient Weapons (Blaster)expert
Shieldmaster
Leather Armormaster
Chain Armorexpert
Identify Itemmaster
Meditationmaster
Merchantmaster
Repair Itemmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster
Body Buildingmaster
Body Magicmaster
Mind Magicexpert
Spirit Magicmaster
Light Magicmaster
Dark Magicmaster

Balanced core build

#SkillTargetWhy
1Body MagicmasterMaster Body ASAP β€” the Cleric's core party healing.
2Spirit MagicmasterMaster Spirit (High Priest status) for resurrection and anti-death.
3Mind MagicexpertExpert Mind for status removal and support.
4MacemasterMastered Mace makes the Cleric a passable melee fighter.
5ShieldmasterMastered Shield for the Cleric's defense.
6Chain ArmorexpertChain (Expert cap) for the durable healer build.

Optimal core build

#SkillTargetWhy
1Body MagicmasterMaster Body first for reliable party healing.
2Spirit MagicmasterMaster Spirit for resurrection and anti-death (High Priest, Cleric only).
3Light MagicmasterLight Magic is the Cleric's strongest late-game offense (Sun Ray, Day of the Gods); mastering it requires Saintly reputation.
4Dark MagicmasterDark Magic mastery requires Notorious reputation. Trained skills are permanent and reputation can be swung (one Armageddon turns you Notorious), so a dedicated Cleric can master Light while Saintly, then go Notorious to add Dark β€” both schools on one caster. Simpler parties just keep one path.
5MacemasterMastered Mace for a melee option when out of spell points.

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.

Sorcerer

The magical offensive damage pump: master of the Elemental schools (early Water mastery is essential) gaining Light/Dark later for the strongest offensive spells; fragile in melee.

Armor: leather Β· Magic: elemental, light, dark

Promotions

TierNameGiverTownQuest
1WizardLord Albert NewtonMist (Castle Newton)Find the Fountain of Magic and drink from it, then return to Lord Newton.
2ArchmageLord Albert NewtonMist (Castle Newton)Find the artifact Crystal of Terrax in Corlagon's (Calogen's) Estate in the Ironfist area and return to Lord Newton.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Daggermaster
Bowexpert
Ancient Weapons (Blaster)expert
Leather Armormaster
Identify Itemmaster
Meditationmaster
Merchantmaster
Repair Itemmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster
Body Buildingmaster
Fire Magicmaster
Air Magicmaster
Water Magicmaster
Earth Magicexpert
Light Magicmaster
Dark Magicmaster

Balanced core build

#SkillTargetWhy
1Water MagicmasterMaster Water early β€” Town Portal, Lloyd's, and offense.
2Fire MagicmasterMaster Fire for the strongest early nukes.
3Air MagicmasterSorcerer alone masters Air (Arch-Mage status) for top-tier Air spells.
4Earth MagicexpertExpert Earth fills out the elemental coverage.
5Leather ArmormasterMastered Leather β€” the only armor the Sorcerer wears well.
6DaggerexpertExpert Dagger for a desperation melee option.

Optimal core build

#SkillTargetWhy
1Water MagicmasterMaster Water for utility plus offense.
2Fire MagicmasterMaster Fire for heavy early/mid nukes.
3Air MagicmasterSorcerer-only Air mastery (Arch-Mage) for the best Air spells.
4Light MagicmasterLight Magic (Sun Ray) tops a Saintly Sorcerer's offense alongside its elemental schools; Light mastery requires Saintly reputation.
5Dark MagicmasterDark mastery requires Notorious reputation. Because skills are permanent and reputation is swingable (one Armageddon makes you Notorious), a Sorcerer can master Light first, then swing Notorious to also master Dark. Pick one path unless you mean to grind both.
6Leather ArmormasterMastered Leather, the fragile caster's only armor.

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.

Druid

The spell generalist: access to the most schools (all Self and all Elemental, but never Light/Dark), serving as a flexible second healer or third nuker; fragile like a Sorcerer.

Armor: leather/shield Β· Magic: elemental, self, clerical

Promotions

TierNameGiverTownQuest
1Great DruidLady Loretta FleiseSilver Cove (Castle Fleise)Pray at the center of the Druid Circle of Stones north of Silver Cove during an equinox or solstice (March 20, June 21, September 23, December 21).
2Arch DruidLady Loretta FleiseSilver Cove (Castle Fleise)Clean out the Temple of the Moon west of Free Haven and pray at the Altar of the Moon at midnight on any full moon.

Learnable skills (max rank)

SkillMax rank
Staffmaster
Macemaster
Daggermaster
Bowexpert
Ancient Weapons (Blaster)expert
Leather Armormaster
Shieldmaster
Identify Itemmaster
Merchantmaster
Repair Itemmaster
Body Buildingmaster
Diplomacymaster
Perceptionmaster
Disarm Trapmaster
Learningmaster
Meditationmaster
Body Magicmaster
Mind Magicexpert
Spirit Magicexpert
Fire Magicmaster
Air Magicexpert
Water Magicmaster
Earth Magicexpert

Balanced core build

#SkillTargetWhy
1Water MagicmasterMaster Water for utility and elemental offense.
2Body MagicmasterMaster Body so the Druid can serve as second healer.
3Spirit MagicexpertExpert Spirit for resurrection backup (mastery is Cleric-only).
4Earth MagicexpertExpert Earth rounds out the Druid's broad school access.
5Leather ArmormasterMastered Leather for the fragile caster.
6ShieldmasterThe Druid is one of few casters that masters Shield.
7DaggerexpertExpert Dagger for a melee fallback.

Optimal core build

#SkillTargetWhy
1Water MagicmasterMaster Water β€” utility plus offense for the flexible caster.
2Body MagicmasterMaster Body so the Druid covers healing in a caster-heavy party.
3Fire MagicmasterMaster Fire for the Druid's offensive elemental output (rank-gated, reachable).
4Spirit MagicexpertExpert Spirit for resurrection (mastery is Cleric-only).
5Leather ArmormasterMastered Leather for survivability.
6ShieldmasterMastered Shield β€” a rare caster defensive edge.

Plus the shared party skills the planner's Optimize party adds automatically: Bow, Learning & Body Building for everyone, Meditation for casters, and the utility skills (Merchant, Repair, Disarm, Identify, Perception) on your Knight.