Regions

Reference pages for all 15 regions of Enroth — overview, quests, dungeons, trainers, shops, secrets, and combat notes. For the recommended order to visit them, see the Walkthrough.

Blackshire

5 quests 2 dungeons

Blackshire is a hard-tier western region of werewolf-haunted mountains and a southern lizard desert, with a fountain-rich town that doubles as a rare Master-trainer hub. You first visit it on the Fre…

Bootleg Bay

5 quests 4 dungeons

Bootleg Bay is the tropical, very-easy-rated southeastern region of cannibal villages, lizardman beaches and offshore temple islands. It is the home of the Fountain of Magic that completes the Sorcer…

Castle Ironfist

10 quests 5 dungeons

Castle Ironfist is the second mainland region, overlorded by Regent Wilbur Humphrey (seat of one of the six High Council Lords). It is the hub for the Paladin/Crusader/Hero promotion ladder and Humph…

Dragonsand

3 quests 3 dungeons

Dragonsand is Enroth's southern desert — an uninhabited, endgame-tier region with no town, no Overlord and no trainers, just open sand patrolled by dragons, elemental lizards and wyrms. There is no w…

Eel Infested Waters

3 quests 1 dungeons

The Eel Infested Waters is a remote, water-locked island region in the far north reach of Enroth, made up of a few small isles ringed by hostile open sea. You reach it by boat from the Silver Cove no…

Free Haven

8 quests 6 dungeons

Free Haven is the central hub of Enroth and the seat of the High Council — the political heart of the main quest. Its overlord is Lord Osric Temper , who rules from Castle Temper southeast of the cit…

Frozen Highlands

6 quests 2 dungeons

The Frozen Highlands are a snow-locked late-game region in the northwest of Enroth, ruled jointly by Baron Anthony Stone (Castle Stone, with the village of Hargraeve beside it) and Marquis Erik Von S…

Hermit's Isle

2 quests 1 dungeons

Hermit's Isle is a remote, end-game island region in the far southeast of Enroth — a desert oasis ringed by ocean and patrolled by the deadliest outdoor monsters in MM6 (Titans, Hydras, sea serpents)…

Kriegspire

6 quests 5 dungeons

Kriegspire is the late-game volcanic-and-snow region in the far west of the continent — a harsh wasteland split between a fire-scarred volcano and a frozen mountain range, governed by an Overlord. It…

Mire of the Damned

6 quests 3 dungeons

The Mire of the Damned is a swampy, undead-haunted region whose only settlement is the village of Darkmoor . Skeletons, ghosts and harpies roam the outdoors freely (walking around the region literall…

Misty Islands

6 quests 1 dungeons

The Misty Islands are the island province ruled by Marquis Albert Newton , with the town of Mist at its center and a scatter of bridge- and teleporter-linked islets around it. The open ground is rate…

New Sorpigal

7 quests 4 dungeons

New Sorpigal is the game's starting town, sitting on its own island in the southwest of Enroth. It holds the most generous bench of Expert teachers anywhere (every magic school plus Bodybuilding, Med…

Paradise Valley

1 quests 0 dungeons

Paradise Valley is a remote late-game region west of Blackshire: a lush valley wrapped around a small titan-overrun village, bleeding into a sandy stretch shared with Dragonsand. It has no story dung…

Silver Cove

5 quests 3 dungeons

Silver Cove is the northwestern coastal region of Enroth, ruled by Baroness Loretta (Lady) Fleise — the Druid Lord on the High Council. It is a late-game hub: a full town with an inn, banks, guilds a…

Sweet Water

3 quests 1 dungeons

Sweet Water is an endgame-tier wilderness in the far northwest of Enroth — the "infamous Sweet Water badlands." There is no functioning town here: it is the broken Village of Sweet Water , an open ma…