Hirelings & NPC Followers
51 hireable NPC professions. Each casts a spell, repairs gear, or grants a passive bonus — for a flat fee plus a cut of gold found. Your party can keep two at once. The Where column lists the towns each profession lives in; the roster below pins every named, fixed-location (“housed”) follower to the exact spot you'll find them.
Professions
| Name | Profession | Effect | Cost | Where |
|---|---|---|---|---|
| Acolyte | Acolyte | Casts Bless once per day. | 200 gp + 2% of gold found | Free Haven, Silver Cove, Frozen Highlands |
| Alchemist | Alchemist | Unlimited magic item repairs. | 400 gp + 4% of gold found | Silver Cove, Kriegspire, Paradise Valley |
| Apprentice | Apprentice | +2 to spell skills. | 500 gp + 5% of gold found | Bootleg Bay |
| Armorer | Armorer | Unlimited armor repair. | 200 gp + 2% of gold found | Castle Ironfist, Kriegspire |
| Arms Master | Arms Master | +2 to all arms & weapons skills. | 300 gp (takes -3% of gold found) | Silver Cove, Mire of the Damned (Darkmoor), Blackshire |
| Banker | Banker | +20% gold found. | 1000 gp + 10% of gold found | Paradise Valley, Dragonsand |
| Bard | Bard | +1 reputation (raises reputation by a full category while kept). | 1000 gp + 10% of gold found | Free Haven, Silver Cove, Bootleg Bay, Frozen Highlands |
| Barrister | Barrister | +8 Diplomacy. | 300 gp + 3% of gold found | Silver Cove, Dragonsand |
| Burglar | Burglar | +8 Disarm Trap, -1 reputation (also secretly takes a cut of gold found). | 20% of gold found, -1 reputation | Misty Islands, Frozen Highlands |
| Cartographer | Cartographer | Constant Wizard's Eye (Expert). | 200 gp + 2% of gold found | Silver Cove, Frozen Highlands |
| Chef | Chef | -2 food usage. | Free Haven, Blackshire | |
| Chimney Sweep | Chimney Sweep | +20 Luck. | 200 gp + 2% of gold found | Silver Cove |
| Cook | Cook | Makes 1 food per day (to a max of 14 food). | 300 gp + 3% of gold found | Mire of the Damned (Darkmoor), Blackshire, Paradise Valley |
| Counselor | Counselor | +4 Diplomacy. | 200 gp (takes -2% of gold found) | Mire of the Damned (Darkmoor), Kriegspire |
| Duper | Duper | +8 Merchant, -1 reputation. | 200 gp + 2% of gold found, -1 reputation | Free Haven, Frozen Highlands |
| Enchanter | Enchanter | +20 to all elemental resistances (constant). | 1000 gp + 10% of gold found | Dragonsand |
| Expert Healer | Expert Healer | Heals all status effects except Stoned, Dead, and Eradicated. | 2000 gp + 20% of gold found | Silver Cove, Kriegspire |
| Explorer | Explorer | -1 day to all travel times. | 100 gp + 1% of gold found | Frozen Highlands |
| Factor | Factor | +10% gold found. | 500 gp + 5% of gold found | Bootleg Bay, Blackshire |
| Fool | Fool | +5 Luck. | 100 gp + 1% of gold found | Silver Cove, Kriegspire |
| Gate Master | Gate Master | Casts Town Portal (Master) once per day. | 2000 gp + 20% of gold found | Free Haven, Frozen Highlands, Dragonsand |
| Guide | Guide | Map crossings 1 day faster. | 100 gp + 1% of gold found | Kriegspire, Paradise Valley |
| Gypsy | Gypsy | -1 food when resting, +3 Merchant, -1 reputation. | 100 gp + 1% of gold found, -1 reputation | Silver Cove, Frozen Highlands |
| Healer | Healer | Cures the party's HP once per day. | 500 gp + 5% of gold found | New Sorpigal, Paradise Valley |
| Horseman | Horseman | -2 days travel by stable (minimum 1 day). | 100 gp + 1% of gold found | Silver Cove, Blackshire |
| Instructor | Instructor | +15% experience. | 700 gp + 7% of gold found | Mire of the Damned (Darkmoor), Kriegspire, Dragonsand |
| Locksmith | Locksmith | +6 Disarm Trap. | 300 gp + 3% of gold found | Silver Cove |
| Master Healer | Master Healer | Cures & heals the party once per day (heals everything except Eradication). | 5000 gp + 50% of gold found | Frozen Highlands, Kriegspire, Dragonsand |
| Merchant | Merchant | +6 Merchant skill. | 200 gp + 2% of gold found | Free Haven, Silver Cove, Dragonsand |
| Mystic | Mystic | +3 to all spell skills. | 1000 gp + 10% of gold found | Free Haven, Misty Islands |
| Navigator | Navigator | Boat travel 3 days faster. | Eel Infested Waters, Paradise Valley | |
| Negotiator | Negotiator | +4 Merchant, +4 Diplomacy. | 500 gp (takes -5% of gold found) | Frozen Highlands, Kriegspire |
| Pathfinder | Pathfinder | Map crossings 3 days faster. | 300 gp + 3% of gold found | Paradise Valley |
| Piper | Piper | Casts Heroism once per day. | 300 gp + 3% of gold found | Mire of the Damned (Darkmoor), Frozen Highlands, Kriegspire |
| Pirate | Pirate | -2 days boat travel, +10% gold found, -1 reputation. | 500 gp (takes -5% of gold found), -1 reputation | Misty Islands, Frozen Highlands |
| Porter | Porter | -1 food when camping. | Silver Cove, Mire of the Damned (Darkmoor) | |
| Psychic | Psychic | +5 Perception, +10 Luck. | 400 gp + 4% of gold found | Misty Islands, Mire of the Damned (Darkmoor), Frozen Highlands |
| Quartermaster | Quartermaster | -2 food usage when camping outside (minimum 1). | 200 gp + 2% of gold found | Free Haven, Silver Cove, Mire of the Damned (Darkmoor) |
| Sailor | Sailor | Boat travel 2 days faster (minimum 1 day). | 100 gp + 1% of gold found | Misty Islands, Paradise Valley |
| Scholar | Scholar | Unlimited Identify Item and +5% experience. | 500 gp + 5% of gold found | New Sorpigal, Kriegspire, Paradise Valley |
| Scout | Scout | +6 Perception. | 300 gp + 3% of gold found | Free Haven, Mire of the Damned (Darkmoor) |
| Smith | Smith | Unlimited weapon repair. | 200 gp + 2% of gold found | Kriegspire |
| Spell Master | Spell Master | +4 to all spell skills. | 2000 gp + 20% of gold found | Free Haven, Bootleg Bay, Mire of the Damned (Darkmoor), Dragonsand |
| Squire | Squire | +2 to weapons & armor skills. | 600 gp + 6% of gold found | Bootleg Bay, Frozen Highlands |
| Teacher | Teacher | +10% experience. | 300 gp + 3% of gold found | Silver Cove, Kriegspire |
| Tinker | Tinker | +4 Disarm Trap. | 200 gp + 2% of gold found | |
| Tracker | Tracker | Map crossings 2 days faster (-2 days on map travel). | 200 gp + 2% of gold found | Silver Cove, Kriegspire, Paradise Valley |
| Trader | Trader | +4 Merchant skill. | 100 gp + 1% of gold found | Free Haven, Mire of the Damned (Darkmoor), Dragonsand |
| Water Master | Water Master | Casts Water Walk once per day. | Silver Cove, Mire of the Damned (Darkmoor), Frozen Highlands, Dragonsand | |
| Weapons Master | Weapons Master | +3 to all weapons skills. | 400 gp + 4% of gold found | Free Haven, Dragonsand |
| Wind Master | Wind Master | Casts Fly once per day. | 2000 gp + 20% of gold found | Frozen Highlands, Eel Infested Waters, Dragonsand |
Where to hire — housed NPCs by town
Houseless vs housed
Houseless hirelings wander the major towns with randomly-generated professions; dismiss one and it is gone for good (reload an earlier save to refresh the available pool). The named NPCs below are housed — they live at a fixed spot and always return there when dismissed, so you can re-hire them.
New Sorpigal 2
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Naomi Highland | Healer | NE Island, near Gharik's Forge | 500 gp | Cures all party hit points once a day. |
| Orville Corvair | Scholar | NE Island, near Gharik's Forge | 500 gp | Unlimited item Identification and a 5 percent bonus on all experience gained. |
Castle Ironfist 1
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Gordon Styles | Armorer | W edge of low-town, inside stables | 200 gp | Unlimited armor repair. |
Free Haven 16
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Rexella Van Imp | Acolyte | W edge-of-town, S of road, medium 2-story stone-natural building | 200 gp | Casts the Bless spell (duration 2 hours) at master ranking once per day. |
| Amber Praetor | Bard | E edge-of-town, two-story black-brick building, near The Echoing Whisper | 1000 gp | Grants a constant, single category bonus to your reputation. |
| Iris Poppyfield | Bard | SE of town-center, medium yellow-brick building | 1000 gp | Grants a constant, single category bonus to your reputation. |
| Ral | Carpenter | N of the small lake | Quest | Quest hireling — joins for a specific quest. |
| Doreen Espana | Chef | E of town-center, SW edge-of-park, small yellow-brick building | 400 gp | Makes two days of food per day (maximum of 14 days). |
| Beauregard Wolf | Duper | NW of town-center, small yellow-brick building | 200 gp | Merchant skill is increased by eight points for each character and Reputation is decreased by one full category. |
| Wilma Cook | Gate Master | NW edge-of-town | 2000 gp | Casts the Town Portal spell at master ranking once per day. |
| Rosemarie Reyjavik | Merchant | NW of town-center, medium yellow-brick building | 200 gp | Six point bonus to Merchant skill for all characters. |
| Stephen Iago | Merchant | town-center, tiny black-brick building | 200 gp | Six point bonus to Merchant skill for all characters. |
| Hans Schultz | Mystic | W of town-center, S of the road, 2-story stone-natural building | 1000 gp | Three point bonus to all spell skills for all characters. |
| Fabian Sun | Quarter Master | W of town-center, S of the road, 2-story granite-stone building | 200 gp | Two less days of food use when camping, (minimum of one used). |
| Nikobi | Scout | NW ege-of-town, W of road,small yellow-brick building | 300 gp | Six point bonus to perception skill for all characters. |
| Donald Dorfus | Spell Master | W of town-center, E of the road, 2-story stone-natural building | 2000 gp | Four point bonus to all spell skills for all characters. |
| George Almond | Stone Cutter | near Stone Temple | Quest | Quest hireling — joins for a specific quest. |
| Richard Harp | Trader | SE of town-center, SE of road, 2-story yellow-brick building | 100 gp | Four point bonus to Merchant skill for all characters. |
| Miriam Boyer | Weapons Master | Rockham area, N of road, medium black-brick building | 400 gp | Three point bonus to all weapon skills for all characters. |
Silver Cove 23
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Cassandra Timmon | Acolyte | N of town-center, N of road, medium stone-natural building | 200 gp | Casts the Bless spell (duration 2 hours) at master ranking once per day. |
| Bernice Hatter | Alchemist | SE edge-of-town, small brick-mosaic building, near castle | 400 gp | Unlimited magic item repair. |
| Nigan | Arms Master | N edge-of-town, small brick-mosaic builiding | 300 gp | Two point bonus to all weapon skills for all characters. |
| Vera Grasslin | Bard | W edge-of-town, small brick-mosaic building | 1000 gp | Grants a constant, single category bonus to your reputation. |
| Alice Ofenhauser | Barrister | NW edge-of-town near Castle Stone, small rustic-plank building | 300 gp | Eight point bonus to Diplomacy skill for all characters. |
| Castor Lithgow | Barrister | N edge-of-town, 2-story duplex, brick-mosaic building, right door | 300 gp | Eight point bonus to Diplomacy skill for all characters. |
| Graham Dancey | Barrister | town-center, slight E, 2-story black-brick building | 300 gp | Eight point bonus to Diplomacy skill for all characters. |
| Melody Stone | Cartographer | N edge-of-town, 2-story duplex, brick-mosaic building, left door | 200 gp | Keeps the Wizard Eye spell at expert ranking going at all times. |
| Egor Ivanovich | Chimney Sweep | N of town-center, N of Road, small brick-mosaic building | 200 gp | Twenty point bonus to Luck statistic for all characters. |
| Hugger Brother | Chimney Sweep | town-center, slight E, small brick-mosaic building | 200 gp | Twenty point bonus to Luck statistic for all characters. |
| Jasmine Spicer | Expert Healer | SW of town-center, small brick-mosaic building | 2000 gp | Cures all party hit points and conditions (excepting dead, stoned, or eradicated) once per day. |
| Jacques Roscomon | Fool | town-center, slight N, small brick-mosaic building | 100 gp | Five point bonus to Luck statistic for all characters. |
| Ellen Rockway | Gypsy | SW edge-of-town, 2-story stone-natural building | 100 gp | Food use is reduced by one day's worth (minimum one day), Merchant skill is increased by three points for each character, and Reputation is decreased by one full category. |
| Miro Shinek | Horseman | SW edge-of-town, medium stone-natural | 100 gp | Trips using the stables take two days fewer to complete (minimum one day). |
| Hugger Brother | Locksmith | near dock | 300 gp | Six point bonus to Disarm Traps skill for all characters. |
| Sheila Wind | Locksmith | S edge-of-town, small brick-mosaic building | 300 gp | Six point bonus to Disarm Traps skill for all characters. |
| Madeleine Towers | Merchant | NW of town-center, small brick-mosaic buliding | 200 gp | Six point bonus to Merchant skill for all characters. |
| Anawah | Porter | N edge-of-town, small black-brick building | 100 gp | One less day of food use when camping, (minimum of one used). |
| Bronwyn Blue | Porter | S of town-center, 2-story black-brick building | 100 gp | One less day of food use when camping, (minimum of one used). |
| Daniel Forosmini | Quarter Master | outside-of-town to W, in the lighthouse | 200 gp | Two less days of food use when camping, (minimum of one used). |
| Ginger Astor | Teacher | NW edge-of-town, in the Stables building | 300 gp | Ten percent bonus on all experience learned. |
| Dolores Fischer | Tracker | N of town-center, S of the N road, small brick-mosaic building | 200 gp | All map crossings two days faster (minimum one day). |
| Soon Lu | Water Master | NW edge-of-town, medium brick-mosaic building | 1000 gp | Casts the Water Walk spell (duration 3 hours) once per day. |
Misty Islands 5
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Lesiah Marduk | Burglar | NE edge-of-town, large yellow-brick, under Buccaneer's Lair | 2000 gp | Disarm Traps skill is increased by eight points for each character and Reputation is decreased by one full category. |
| Kathleen Mester | Mystic | SW edge-of-town, in the southern lighthouse | 1000 gp | Three point bonus to all spell skills for all characters. |
| Selena Stipe | Pirate | W edge-of-town, in the northern lighthouse | 500 gp | All boat travel reduced by two days, gold is increased by ten percent when found, and Reputation is decreased by one full category. |
| Myyra Hian | Psychic | W edge-of-town, small yellow-black building, first off the dock | 400 gp | Perception skill is increased by five points and Luck statistics are increased by ten points for each character. |
| Hugger Brother | Sailor | center-of-town, slight W, medium stone-natural building | 100 gp | All boat travel 2 days faster (minimum one day). |
Bootleg Bay 5
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Linda Nichols | Apprentice | N island-with-dock, SW of road, small log-on-stone building | 500 gp | Two point bonus to all spell skills for all characters. |
| Kachiko Toranaga | Bard | N island-with-dock, SW of road, small log-on-stone building | 1000 gp | Grants a constant, single category bonus to your reputation. |
| Jean Acton | Factor | mainland, SW edge-of-town, small log-on-stone buildling | 500 gp | Ten percent bonus on all gold found. |
| Svetlanta Irktusk | Spell Master | mainland, W edge-of-town, in the Temple building | 2000 gp | Four point bonus to all spell skills for all characters. |
| Cody Ripper | Squire | N island-with-dock, near the dock, log-on-stone building | 600 gp | Armor and weapon skills are increased by two points for each character. |
Mire of the Damned (Darkmoor) 13
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Kern Carnegie | Arms Master | N of town-center, eyes on door,large stone building | 300 gp | Two point bonus to all weapon skills for all characters. |
| Belinda Pikeman | Cook | E of town-center, down-stairs, wood-shanty building | 300 gp | Makes one day of food per day (maximum of 14 days). |
| Dolores Craft | Cook | town-center, upstairs, wood-shanty building | 300 gp | Makes one day of food per day (maximum of 14 days). |
| Daphne Calloway | Counselor | E of town-center, down-stairs, wood-shanty building | 200 gp | Four point bonus to Diplomacy skill for all characters. |
| Eva Semple | Instructor | W edge-of-town, behind The Haunt | 700 gp | Fifteen percent bonus on all experience learned. |
| Gohei Matsu | Piper | SE of town-center, upstairs, earthen-cob building | 300 gp | Casts the Heroism spell (duration 2 hours) at master ranking once per day. |
| Indihir Vilandi | Porter | SE of town-center, upstairs, basic-brick building | 100 gp | One less day of food use when camping, (minimum of one used). |
| Wendy Featherhill | Psychic | NE of town-center, upstairs, narrow rustic-plank | 400 gp | Perception skill is increased by five points and Luck statistics are increased by ten points for each character. |
| Ackbar | Quarter Master | E of town-center, upstairs, wood-shanty building | 200 gp | Two less days of food use when camping, (minimum of one used). |
| Avilia Asheed | Scout | Town-center, down-stairs, small wood-shanty building | 300 gp | Six point bonus to perception skill for all characters. |
| Lilly June | Spell Master | S of town-center, large rounded-door, 2-story basic-brick building | 2000 gp | Four point bonus to all spell skills for all characters. |
| Hugger Brother | Trader | N edge-of-town, small wood-shanty building | 100 gp | Four point bonus to Merchant skill for all characters. |
| Beth Thompson | Water Master | E edge-of-town, upstairs, earthen-cob building | 1000 gp | Casts the Water Walk spell (duration 3 hours) once per day. |
Frozen Highlands 16
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Saul Fogg | Acolyte | S edge-of-town near Castle Stromgard, medium snowy-plank with double-door | 200 gp | Casts the Bless spell (duration 2 hours) at master ranking once per day. |
| Barry Shepherd | Bard | NW edge-of-town near Castle Stone, small rustic-plank building | 1000 gp | Grants a constant, single category bonus to your reputation. |
| Trevor Jones | Burglar | SW edge-of-town, small snowy-plank building facing N | 2000 gp | Disarm Traps skill is increased by eight points for each character and Reputation is decreased by one full category. |
| Dom Malikto | Cartographer | N edge-of-town near Castle Stone, small rustic-plank building with chimeny | 200 gp | Keeps the Wizard Eye spell at expert ranking going at all times. |
| Harper Nike | Duper | SW edge-of-town, small snowy-log building facing N | 200 gp | Merchant skill is increased by eight points for each character and Reputation is decreased by one full category. |
| Abe Markoviac | Explorer | NE edge-of-town, large 2-story snowy-plank | 100 gp | All travel times reduced by one day (minimum of one day). |
| Piter Harkonnen | Gate Master | E edge-of-town, slight S, in the Stable biulding | 2000 gp | Casts the Town Portal spell at master ranking once per day. |
| Sly Silverstone | Gypsy | S edge-of-town, small snowy-log building | 100 gp | Food use is reduced by one day's worth (minimum one day), Merchant skill is increased by three points for each character, and Reputation is decreased by one full category. |
| Sharla Quinn | Master Healer | NW of town-center near Castle Stone, 2-story rustic-plank building | 5000 gp | Completely heals party of all hit points and conditions once per day. |
| Marc Teagan | Negotiator | SE of town-center, small snowy-log building facing S | 500 gp | Both Merchant and Diplomacy skills are increased by four points for each character. |
| Arther Jelnic | Piper | S edge-of-town near Castle Stromgard, medium snowy-plank with double-door, in back | 300 gp | Casts the Heroism spell (duration 2 hours) at master ranking once per day. |
| Shel Stineway | Pirate | S of town-center, large 2-story snowy-plank building | 500 gp | All boat travel reduced by two days, gold is increased by ten percent when found, and Reputation is decreased by one full category. |
| Ray Boswell | Psychic | SE edge-of-town, small snowy-plank building | 400 gp | Perception skill is increased by five points and Luck statistics are increased by ten points for each character. |
| Les Parker | Squire | SE of town-center, small snowy-plank building | 600 gp | Armor and weapon skills are increased by two points for each character. |
| Jult Bandito | Water Master | NE edge-of-town near Castle Stone, small rustic-plank building without chimeny | 1000 gp | Casts the Water Walk spell (duration 3 hours) once per day. |
| Josef Logger | Wind Master | N edge-of-town near Castle Stone, small rustic-plank building without chimeny | 2000 gp | Casts the Fly spell (duration 2 hours) once per day. |
Kriegspire 15
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Nero Claudius | Alchemist | Balcony of Castle Kriegspire | 400 gp | Unlimited magic item repair. |
| Larry Dorfmann | Armorer | Kriegspire Castle lower balcony | 200 gp | Unlimited armor repair. |
| Eunbo Kim | Counselor | town-center, slight SW, 2-story ordinary-stucco building | 200 gp | Four point bonus to Diplomacy skill for all characters. |
| Rockwell Humdring | Expert Healer | town-center, slight SW, 2-story ordinary-stucco building | 2000 gp | Cures all party hit points and conditions (excepting dead, stoned, or eradicated) once per day. |
| Droppa MaPantz | Fool | N of town-center, S of road, small ordinary building | 100 gp | Five point bonus to Luck statistic for all characters. |
| Ahmed A'sanzi | Guide | town-center, medium stained-ordinary building | 100 gp | All map crossings one day faster (minimum one day). |
| Iris Amble | Guide | Balcony of Castle Kriegspire | 100 gp | All map crossings one day faster (minimum one day). |
| Sila Daewon | Instructor | SE edge-of-town, N of path, facing S | 700 gp | Fifteen percent bonus on all experience learned. |
| Carl Moramir | Master Healer | N edge-of-town, 2-story ordinary-stucco building | 5000 gp | Completely heals party of all hit points and conditions once per day. |
| Heather Mitchell | Negotiator | N edge-of-town, 2-story ordinary-stucco building | 500 gp | Both Merchant and Diplomacy skills are increased by four points for each character. |
| Rodinia Sidara | Piper | NE edge-of-town, small ordinary buliding | 300 gp | Casts the Heroism spell (duration 2 hours) at master ranking once per day. |
| Drusis Tiberio | Scholar | Balcony of Castle Kriegspire | 500 gp | Unlimited item Identification and a 5 percent bonus on all experience gained. |
| Joy Brown | Smith | Kriegspire Castle lower balcony | 200 gp | Unlimited weapon repair. |
| Vance Cornelius | Teacher | E edge-of-town, slightly S, small stained-ordinary building | 300 gp | Ten percent bonus on all experience learned. |
| Candice Streep | Tracker | Castle Kriegspire balcony, across from Master Bowmanship | 200 gp | All map crossings two days faster (minimum one day). |
Blackshire 5
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Stile Bloke | Arms Master | W edge-of-town, small white-stucco building | 300 gp | Two point bonus to all weapon skills for all characters. |
| Lorn Hammer | Chef | S edge-of-town, large white-stucco building | 400 gp | Makes two days of food per day (maximum of 14 days). |
| Leo Grant | Cook | SW edge-of-town, 2-story white-stucco building, on the S side | 300 gp | Makes one day of food per day (maximum of 14 days). |
| Bejamin Sotherland | Factor | town-center, slight SW, small white-stucco building | 500 gp | Ten percent bonus on all gold found. |
| David Pike | Horseman | S edge-of-town, large white-stucco building, side-entrance | 100 gp | Trips using the stables take two days fewer to complete (minimum one day). |
Eel Infested Waters 2
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Randall Norris | Navigator | town-center on N island, small white-stucco building | 200 gp | All boat travel 3 days faster (minimum one day). |
| Shileka Toreena | Wind Master | town-center on N island, small white-stucco building | 2000 gp | Casts the Fly spell (duration 2 hours) once per day. |
Paradise Valley 11
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Ken Chomais | Alchemist | NE edge-of-town, 2-story red-rock building | 400 gp | Unlimited magic item repair. |
| Miriam Goodwife | Banker | SW edge-of-town, small red-rock building | 1000 gp | Twenty percent bonus on all gold found. |
| Yvonne D'arcy | Cook | town-center slight W, small red-rock building | 300 gp | Makes one day of food per day (maximum of 14 days). |
| Michael Tuck | Guide | N edge-of-town, small red-rock building | 100 gp | All map crossings one day faster (minimum one day). |
| Wolf Armstrong | Healer | town-center slight S, small red-adobe building | 500 gp | Cures all party hit points once a day. |
| Tyger Helms | Navigator | S edge-of-town, small red-rock building | 200 gp | All boat travel 3 days faster (minimum one day). |
| Miles Loman | Pathfinder | W edge-of-town, N of road, small red-rock building | 300 gp | All map crossings three days faster (minimum one day). |
| Zeke Magellan | Sailor | SE edge-of-town, small red=rock building | 100 gp | All boat travel 2 days faster (minimum one day). |
| Beverly Sweetwater | Scholar | W edge-of-town, small red-rock building | 500 gp | Unlimited item Identification and a 5 percent bonus on all experience gained. |
| Christian Vela | Scholar | E edge-of-town, small red-adobe building | 500 gp | Unlimited item Identification and a 5 percent bonus on all experience gained. |
| Anthony Hargraine | Tracker | town-center slight N, N of road, small red-adobe building | 200 gp | All map crossings two days faster (minimum one day). |
Dragonsand 12
| NPC | Profession | Where in town | Cost | Effect |
|---|---|---|---|---|
| Barrad Unter | Banker | S edge-of-town, adobe building | 1000 gp | Twenty percent bonus on all gold found. |
| Norris Horton | Barrister | S edge-of-town, adobe building | 300 gp | Eight point bonus to Diplomacy skill for all characters. |
| Jason Duster | Enchanter | W edge-of-town, small adobe building | 1000 gp | Increases protection from the four elements by 20 constantly. |
| Naomi Wind | Gate Master | N edge-of-town, slight W, small adobe building | 2000 gp | Casts the Town Portal spell at master ranking once per day. |
| Noah White | Instructor | NW edge-of-town, 2-story adobe building | 700 gp | Fifteen percent bonus on all experience learned. |
| Paul Hapsburg | Master Healer | W edge-of-town, small adobe building | 5000 gp | Completely heals party of all hit points and conditions once per day. |
| Faith Kellenmoor | Merchant | NW edge-of-town, 2-story adobe building | 200 gp | Six point bonus to Merchant skill for all characters. |
| Jo Handlebaum | Spell Master | N edge-of-town, slight W, small adobe building | 2000 gp | Four point bonus to all spell skills for all characters. |
| Ian Trom | Trader | W edge-of-town, slight S, adobe building | 100 gp | Four point bonus to Merchant skill for all characters. |
| Deliah Bwana | Water Master | N edge-of-town, slight E, small adobe building | 1000 gp | Casts the Water Walk spell (duration 3 hours) once per day. |
| Darth Cartwright | Weapons Master | W edge-of-town, slight S, adobe building | 400 gp | Three point bonus to all weapon skills for all characters. |
| Gertrude Whaler | Wind Master | N edge-of-town, slight E, small adobe building | 2000 gp | Casts the Fly spell (duration 2 hours) once per day. |