Trainers

Skill teachers by town. Normal training happens at each town's training grounds; Expert and Master teachers are listed with directions.

New Sorpigal

Starting town. Skill (Normal) training at the New Sorpigal Training Grounds (levels up to 15). Expert teachers: Air Magic above the bank (fly required), Earth & Fire Magic across from Buccaneer's Lair, Body/Mind/Spirit Magic behind Buccaneer's Lair, Water Magic on the island off the east coast, Learning above the Guild of Self, Bodybuilding on the east side of town, Meditation at the Mercenaries Guild, Perception & Identify above the tavern (Lonely Knight's Inn), Staff on the peninsula SE of town, Ancient Weapons on the mainland NE of town. No Master teachers.

SkillRank
airexpert
earthexpert
fireexpert
waterexpert
bodyexpert
mindexpert
spiritexpert
learningexpert
bodybuildingexpert
meditationexpert
perceptionexpert
identifyexpert
staffexpert
ancient-weaponsexpert

Castle Ironfist

Skill (Normal) training at the Royal Gymnasium (levels up to 200, requires Castle access). Outside the castle walls: Shield, Leather, Chain, Plate experts south of the stables; Dagger behind the tavern; Bow next to the tavern. Inside the castle walls: Axe (first building on right inside gate), Sword (next to blacksmith / E. of Fine Blades), Disarm Traps (second on left), Identify (first building on left), Diplomacy (E. turret on roof), Learning (W. turret on roof), Bodybuilding (NE corner behind castle). Spirit Magic Master is in the NW corner behind the castle (requires High Priest / Honorary title).

SkillRank
shieldexpert
leatherexpert
chainexpert
plateexpert
daggerexpert
bowexpert
axeexpert
swordexpert
disarm-trapsexpert
identifyexpert
diplomacyexpert
learningexpert
bodybuildingexpert
spiritmaster

Free Haven

Free Haven Academy provides Skill (Normal) training (levels up to 60). Experts: Sword, Dagger, Merchant, Diplomacy, Shield, Disarm Traps, Plate; plus Fire, Air, Water, Earth, Body, Mind, and Spirit Magic. Masters: Bodybuilding (NW of town), Identify (N. of the High Council building), and Plate (on the roof of Castle Temper, SE of Free Haven).

SkillRank
swordexpert
daggerexpert
merchantexpert
diplomacyexpert
shieldexpert
disarm-trapsexpert
plateexpert
fireexpert
airexpert
waterexpert
earthexpert
bodyexpert
mindexpert
spiritexpert
bodybuildingmaster
identifymaster
platemaster

Mist (Misty Island)

Mist Island Testing Center gives Skill (Normal) training (levels up to 30). Experts: Staff (across from the tavern), Spear (at Duelist's Edge), Leather (across the street from Duelist's Edge), Repair (near the water, N. of the dock). Masters: Fire Magic (Fire Guild, Jezebel), Water Magic (Water Guild, Harper Collins), Air Magic (Air Guild; requires Archmage/Honorary), Earth Magic, and Meditation (W. of the bank).

SkillRank
staffexpert
spearexpert
leatherexpert
repairexpert
firemaster
watermaster
airmaster
earthmaster
meditationmaster

Silver Cove

Abdul's Discount Training offers Skill (Normal) training (levels up to 40). Experts: Repair, Light Magic, Meditation, Spear. Masters: Merchant, Body Magic (Gilbert Hammer), Mind Magic (Thane Roper), Earth Magic (Revee Botania), Learning, and Staff (on the island behind the tavern near the obelisk, N. of Silver Cove).

SkillRank
repairexpert
lightexpert
meditationexpert
spearexpert
merchantmaster
bodymaster
mindmaster
earthmaster
learningmaster
staffmaster

Bootleg Bay

Training by the Sea provides Skill (Normal) training (levels up to 20). Experts only: Perception and Chain Armor (in Harecksburg, the coastal village on the south coast of Bootleg Bay). No Master teachers.

SkillRank
perceptionexpert
chainexpert

Darkmoor (Mire of the Damned)

Experts: Mace and Axe (1st house S. of the 'Mailed Fist' Armory), Merchant. Masters: Chain (N. of the village stables), Perception (bottom of the stairs in the stone building on the E. side), Spear (L-shaped alcove in the wooden building, NE corner), and Axe (Avinril Smithers in the Rusty Shield Inn offers the Snergle quest; available after killing Snergle).

SkillRank
maceexpert
axeexpert
merchantexpert
chainmaster
perceptionmaster
spearmaster
axemaster

Castle Stone (Frozen Highlands)

No Expert teachers, only Masters: Repair and Disarm Traps (in Hargraeve, the village next to Castle Stone), Leather and Dagger (upstairs at Castle Stone).

SkillRank
repairmaster
leathermaster
daggermaster
disarm-trapsmaster

Castle Stromgard (Frozen Highlands)

Experts on the castle grounds: Bow (W. door of house on N. side of the grounds) and Mace (E. door of the same house). Master: Diplomacy (on the roof of Castle Stromgard).

SkillRank
bowexpert
maceexpert
diplomacymaster

White Cap (Frozen Highlands)

Riverside Academy provides Skill (Normal) training (levels up to 50). Experts: Bow and Mace (at Castle Whitehaven), Dark Magic (SW house at the end of the block). No Master teachers. (GameFAQs also lists Diplomacy Master 'above Castle Almos' here, but that location is Eel Infested Waters; see Castle Stromgard for the Diplomacy Master.)

SkillRank
bowexpert
maceexpert
darkexpert

Kriegspire

Lone Tree Training provides Skill (Normal) training (levels up to 80). Expert: Light Magic (in town); Light Magic Expert #2 is the SE-most house in Kriegspire village. Master: Bow (on the roof of Castle Kriegspire; requires Battle Mage / Honorary title).

SkillRank
lightexpert
bowmaster

Blackshire

Wolf's Den provides Skill (Normal) training (levels up to 100). Expert: Dark Magic (1st house N. of bank). Masters: Sword (Guy Hampton, 2 houses N. of the south fountain), Mace (E. house across from the Light & Dark guilds), Shield (1st house N. of the temple).

SkillRank
darkexpert
swordmaster
macemaster
shieldmaster

Paradise Valley

The Sparring Ground provides Skill (Normal) training (levels up to 120). Masters only: Ancient Weapons (in the village with the titans, 2 houses S. of the training tent) and Dark Magic (the SW-most house; requires Notorious reputation).

SkillRank
ancient-weaponsmaster
darkmaster

Castle Alamos (Eel Infested Waters)

Reached by boat from the north island in Silver Cove on certain days only. Master: Light Magic (back/S. door of the 'Stone's Throw Tavern' on the 3-fingered SW island; requires Saintly reputation).

SkillRank
lightmaster