Trainers
Skill teachers by town. Normal training happens at each town's training grounds; Expert and Master teachers are listed with directions.
New Sorpigal
Starting town. Skill (Normal) training at the New Sorpigal Training Grounds (levels up to 15). Expert teachers: Air Magic above the bank (fly required), Earth & Fire Magic across from Buccaneer's Lair, Body/Mind/Spirit Magic behind Buccaneer's Lair, Water Magic on the island off the east coast, Learning above the Guild of Self, Bodybuilding on the east side of town, Meditation at the Mercenaries Guild, Perception & Identify above the tavern (Lonely Knight's Inn), Staff on the peninsula SE of town, Ancient Weapons on the mainland NE of town. No Master teachers.
| Skill | Rank |
|---|---|
| air | expert |
| earth | expert |
| fire | expert |
| water | expert |
| body | expert |
| mind | expert |
| spirit | expert |
| learning | expert |
| bodybuilding | expert |
| meditation | expert |
| perception | expert |
| identify | expert |
| staff | expert |
| ancient-weapons | expert |
Castle Ironfist
Skill (Normal) training at the Royal Gymnasium (levels up to 200, requires Castle access). Outside the castle walls: Shield, Leather, Chain, Plate experts south of the stables; Dagger behind the tavern; Bow next to the tavern. Inside the castle walls: Axe (first building on right inside gate), Sword (next to blacksmith / E. of Fine Blades), Disarm Traps (second on left), Identify (first building on left), Diplomacy (E. turret on roof), Learning (W. turret on roof), Bodybuilding (NE corner behind castle). Spirit Magic Master is in the NW corner behind the castle (requires High Priest / Honorary title).
| Skill | Rank |
|---|---|
| shield | expert |
| leather | expert |
| chain | expert |
| plate | expert |
| dagger | expert |
| bow | expert |
| axe | expert |
| sword | expert |
| disarm-traps | expert |
| identify | expert |
| diplomacy | expert |
| learning | expert |
| bodybuilding | expert |
| spirit | master |
Free Haven
Free Haven Academy provides Skill (Normal) training (levels up to 60). Experts: Sword, Dagger, Merchant, Diplomacy, Shield, Disarm Traps, Plate; plus Fire, Air, Water, Earth, Body, Mind, and Spirit Magic. Masters: Bodybuilding (NW of town), Identify (N. of the High Council building), and Plate (on the roof of Castle Temper, SE of Free Haven).
| Skill | Rank |
|---|---|
| sword | expert |
| dagger | expert |
| merchant | expert |
| diplomacy | expert |
| shield | expert |
| disarm-traps | expert |
| plate | expert |
| fire | expert |
| air | expert |
| water | expert |
| earth | expert |
| body | expert |
| mind | expert |
| spirit | expert |
| bodybuilding | master |
| identify | master |
| plate | master |
Mist (Misty Island)
Mist Island Testing Center gives Skill (Normal) training (levels up to 30). Experts: Staff (across from the tavern), Spear (at Duelist's Edge), Leather (across the street from Duelist's Edge), Repair (near the water, N. of the dock). Masters: Fire Magic (Fire Guild, Jezebel), Water Magic (Water Guild, Harper Collins), Air Magic (Air Guild; requires Archmage/Honorary), Earth Magic, and Meditation (W. of the bank).
| Skill | Rank |
|---|---|
| staff | expert |
| spear | expert |
| leather | expert |
| repair | expert |
| fire | master |
| water | master |
| air | master |
| earth | master |
| meditation | master |
Silver Cove
Abdul's Discount Training offers Skill (Normal) training (levels up to 40). Experts: Repair, Light Magic, Meditation, Spear. Masters: Merchant, Body Magic (Gilbert Hammer), Mind Magic (Thane Roper), Earth Magic (Revee Botania), Learning, and Staff (on the island behind the tavern near the obelisk, N. of Silver Cove).
| Skill | Rank |
|---|---|
| repair | expert |
| light | expert |
| meditation | expert |
| spear | expert |
| merchant | master |
| body | master |
| mind | master |
| earth | master |
| learning | master |
| staff | master |
Bootleg Bay
Training by the Sea provides Skill (Normal) training (levels up to 20). Experts only: Perception and Chain Armor (in Harecksburg, the coastal village on the south coast of Bootleg Bay). No Master teachers.
| Skill | Rank |
|---|---|
| perception | expert |
| chain | expert |
Darkmoor (Mire of the Damned)
Experts: Mace and Axe (1st house S. of the 'Mailed Fist' Armory), Merchant. Masters: Chain (N. of the village stables), Perception (bottom of the stairs in the stone building on the E. side), Spear (L-shaped alcove in the wooden building, NE corner), and Axe (Avinril Smithers in the Rusty Shield Inn offers the Snergle quest; available after killing Snergle).
| Skill | Rank |
|---|---|
| mace | expert |
| axe | expert |
| merchant | expert |
| chain | master |
| perception | master |
| spear | master |
| axe | master |
Castle Stone (Frozen Highlands)
No Expert teachers, only Masters: Repair and Disarm Traps (in Hargraeve, the village next to Castle Stone), Leather and Dagger (upstairs at Castle Stone).
| Skill | Rank |
|---|---|
| repair | master |
| leather | master |
| dagger | master |
| disarm-traps | master |
Castle Stromgard (Frozen Highlands)
Experts on the castle grounds: Bow (W. door of house on N. side of the grounds) and Mace (E. door of the same house). Master: Diplomacy (on the roof of Castle Stromgard).
| Skill | Rank |
|---|---|
| bow | expert |
| mace | expert |
| diplomacy | master |
White Cap (Frozen Highlands)
Riverside Academy provides Skill (Normal) training (levels up to 50). Experts: Bow and Mace (at Castle Whitehaven), Dark Magic (SW house at the end of the block). No Master teachers. (GameFAQs also lists Diplomacy Master 'above Castle Almos' here, but that location is Eel Infested Waters; see Castle Stromgard for the Diplomacy Master.)
| Skill | Rank |
|---|---|
| bow | expert |
| mace | expert |
| dark | expert |
Kriegspire
Lone Tree Training provides Skill (Normal) training (levels up to 80). Expert: Light Magic (in town); Light Magic Expert #2 is the SE-most house in Kriegspire village. Master: Bow (on the roof of Castle Kriegspire; requires Battle Mage / Honorary title).
| Skill | Rank |
|---|---|
| light | expert |
| bow | master |
Blackshire
Wolf's Den provides Skill (Normal) training (levels up to 100). Expert: Dark Magic (1st house N. of bank). Masters: Sword (Guy Hampton, 2 houses N. of the south fountain), Mace (E. house across from the Light & Dark guilds), Shield (1st house N. of the temple).
| Skill | Rank |
|---|---|
| dark | expert |
| sword | master |
| mace | master |
| shield | master |
Paradise Valley
The Sparring Ground provides Skill (Normal) training (levels up to 120). Masters only: Ancient Weapons (in the village with the titans, 2 houses S. of the training tent) and Dark Magic (the SW-most house; requires Notorious reputation).
| Skill | Rank |
|---|---|
| ancient-weapons | master |
| dark | master |
Castle Alamos (Eel Infested Waters)
Reached by boat from the north island in Silver Cove on certain days only. Master: Light Magic (back/S. door of the 'Stone's Throw Tavern' on the 3-fingered SW island; requires Saintly reputation).
| Skill | Rank |
|---|---|
| light | master |