Travel

Stagecoach

FromToDaysTimeCostNotes
New SorpigalCastle IronfistMon/Wed/Fri2 days30
Castle IronfistNew SorpigalMon/Wed/Fri2 days29
Castle IronfistFree HavenTue/Sat4 days29You must WALK to either Free Haven or Silver Cove before you will be given a chance to use the stables to get to Free Haven.
Castle IronfistArenaSun1 day29
Free Haven EastBlackshireMon/Thur3 days61
Free Haven EastKriegspireTue/Fri3 days61
Free Haven EastWhite CapWed/Sat3 days61
Free Haven WestSilver CoveMon/Thur4 days20
Free Haven WestCastle IronfistTue/Fri4 days20
Free Haven WestDarkmoorWed/Sat5 days20
DarkmoorFree HavenMon/Fri5 days
Silver CoveFree HavenMon/Fri4 days6
White CapFree HavenMon/Thur3 days25
KriegspireFree HavenWed/Sat3 days3
BlackshireFree HavenTue/Fri3 days4

Boat

FromToDaysTimeCostNotes
New SorpigalMistTue/Thur/Sat3 days33
Castle IronfistNew SorpigalTue/Thur/Sat2 days24
Castle IronfistMistMon/Wed/Fri2 days24
Castle IronfistBootleg Bay EastTue/Fri3 days24
Castle IronfistHermit's IsleEvery day21 days24Ironfist South Boat. This boat will be CLOSED until you complete the "Expose the Traitor" quest.
Castle IronfistNew Sorpigal VolcanoSun14 days24
Castle IronfistDragonsand VolcanoSun2 days24
MistCastle IronfistMon/Wed/Fri2 days14
MistSilver CoveMon/Thur3 days14You must walk to Silver Cove first.
MistBootleg Bay EastTue/Thur/Sat2 days14
Silver CoveMistMon/Thur/Sat3 days3
Silver CoveFree HavenTue/Fri3 days3
Silver CoveIsland North (Los Alamos)Wed1 day3
Silver Cove NorthIsland South (Eel Infested Waters)Thur2 days
Free HavenMistMon/Thur4 days24
Free HavenSilver CoveTue/Thur3 days24
Free HavenCastle IronfistWed5 days24
Bootleg Bay EastBootleg Bay WestMon/Wed1 day7
Bootleg Bay WestCastle IronfistTue/Thur4 days10
Eel Infested WatersSilver CoveMon
Island North (Los Alamos)Silver CoveSun1 day12
Island SouthIsland North (Los Alamos)Sat1 day

Teleport

Fixed teleporter pads hidden in the world — unlike the scheduled boats and stagecoaches above, these jump the party across regions instantly and for free. Each one's location and use is a spoiler, so it is folded away below.

New Sorpigal β€” roof of the Buccaneer's Lair → Dragonsand β€” Shrine of the Gods

Show spoiler β€” How it works

Pick up the free Fly scroll from the blank south wall of the bank, then Fly up to the roof of the Buccaneer's Lair (just behind the bank). Stand on the northern wing, face the Guild of the Self, turn back around, and click the north steeple — you are teleported across the world to the Shrine of the Gods in the SE corner of Dragonsand.

Click the obelisk/shrine for +20 to all stats, permanent. From the shrine's wall you can teleport onward to the hidden New World Computing (NWC) dungeon (free food, reagents, cloaks and starter gear).

One-way: there is no teleporter back — cast Town Portal or simply die to return. You arrive surrounded by ~20 dragons and lizards that blast you immediately, so switch to turn-based mode the instant you land and run straight into the shrine. This is the classic Stage 1 power-start.

Free Haven Sewers β€” the bluish dais room → Hermit's Isle β€” Supreme Temple of Baa

Show spoiler β€” How it works

A secret tunnel off the Free Haven sewers leads to a small circular room with a round bluish raised dais (and a matching circle on the ceiling). It is the receiving pad of a teleporter to the Supreme Temple of Baa on Hermit's Isle.

One-way at first: the pad does nothing until you reach the other end inside the Supreme Temple of Baa and use it to come back here — after that it works in both directions. Handy for the long round trip to Hermit's Isle without burning a Lloyd's Beacon slot.

Frozen Highlands β€” Shadow Guild cave → Free Haven Β· Dragoon's Caverns Β· Shadow Guild Hideout (near Castle Ironfist)

Show spoiler β€” How it works

The teleporter inside the Frozen Highlands Shadow Guild cave has four directional exits:

  • North → Free Haven
  • South → Dragoon's Caverns (near Castle Ironfist)
  • East → Shadow Guild Hideout (near Castle Ironfist)
  • West → back to the beginning of the cave

Useful for hopping out of the Frozen Highlands toward Free Haven or the Castle Ironfist area without a boat or stagecoach. (Separate from the trapped tile-puzzle teleporter that warps you to the Rogue Leader's room — see the Frozen Highlands region page.)

Eel Infested Waters β€” Castle Alamos → Silver Cove

Show spoiler β€” How it works

Castle Alamos holds a transporter pad that sends the party back to Silver Cove — a fast way off the remote Eel Infested Waters islands once you have cleared the castle for Memory Crystal Beta.

Player note (not in the cited guides): the three source guides only document the Eel ↔ Silver Cove link as the day-gated boat (Wednesday from Silver Cove's north island; see the Boat schedule) plus the Lloyd's Beacon empty-slot → Castle Alamos shortcut. The transporter itself is from the owner's playthrough.

Notes

Days listed are departure days. travelTime is how many in-game days the trip takes. Costs (in gold) and vessel/stables names come from the Pottsland 'Travel Schedules' page. You must WALK to either Free Haven or Silver Cove before the stables will let you ride to Free Haven (a few other towns are also locked until then). The Ironfist South boat (Queen Catherine to Hermit's Isle) is closed until the 'Expose the Traitor' quest is complete. Pottsland notes the schedule may change by season, though this is unconfirmed.