Hermit's Isle

Hermit's Isle is a remote, end-game island region in the far southeast of Enroth — a desert oasis ringed by ocean and patrolled by the deadliest outdoor monsters in MM6 (Titans, Hydras, sea serpents). You can only reach it by boat or by air magic: take the Queen Catherine from Castle Ironfist (it sails here daily once you expose the traitor Slicker Silvertongue), or simply Fly / Lloyd's Beacon in once your party has those spells. There is no town, no inn and no trainers here — just an obelisk, the Fountain of Youth, and one dungeon, the Supreme Temple of Baa.

You visit twice, both late-game. In Stage 11 you fly in during the obelisk sweep to touch Hermit's Isle obelisk #3 on the desert oasis and drink from the adjacent Fountain of Youth. In Stage 13 you return to raid the Supreme Temple of Baa for Memory Crystal Alpha — one of the four Oracle crystals, and one of the quickest to grab thanks to a Feather-Fall window jump that drops you next to it in under a minute.

πŸ—Ί Internals (from game scripts)

Connections

  • β†’ Supreme Temple of Baa

Visit in: Stage 11 Β· Stage 13

Quests

Memory Crystal Alpha

[stage]

Giver: The Oracle (Free Haven High Council)

One of the four Memory Crystals the Oracle demands. Alpha sits on a table in the central chamber of the Supreme Temple of Baa. Fly to the temple, drop through the south-path window with Feather Fall, run past the Devil Spawn and Priests of Baa to the table, grab the crystal, and Town Portal back to Free Haven. Seating it in the Oracle's corridor pays 100,000 experience (each of the four crystals is worth the same) — and with the Feather-Fall trick it is one of the quickest to collect.

The Obelisk Quest (Hermit's Isle obelisk)

[stage]

Giver: Unmarked (recognize it yourself)

One of the fifteen obelisks scattered one-per-region across Enroth (this is obelisk #3). On Hermit's Isle it stands in the northeastern desert area, just north of a small pond/oasis; the adjacent Fountain of Youth shares the spot. Cast Fly the moment you arrive to dodge the Hydra shots, then go east into the desert to reach it. You must physically click all fifteen obelisks to assemble the riddle that reveals the Dragonsand treasure cache; this is one of them.

Dungeons

πŸ—Ί Supreme Temple of Baa moderate to reach, trivial to clear (use the Feather-Fall shortcut)

When: later (Stage 13; you need Fly/Feather Fall and end-game levels) [cleared in stage]

Holds Memory Crystal Alpha. The danger is the Titan/Hydra-infested approach, not the temple itself: dive to the door in turn-based mode, then window-jump with Feather Fall straight to the crystal and skip the fight. Slicker Silvertongue (the traitor) is one of the Priests of Baa here for an optional kill.

πŸ—Ί Internals (from game scripts)

Rewards

  • Memory Crystal Alpha
  • Death Mace

Ambushes

  • event 37: monsters

Traps

  • event 34: DamagePlayer
  • Altar of Fire: DamagePlayer
  • Altar of Cold: DamagePlayer
  • Altar of Pain: DamagePlayer

Connections

  • β†’ Free Haven Sewers
  • β†’ Hermit's Isle

NPCs & Shops

Hermit's Isle has no town, inn, shops, guilds or trainers — rpggamers lists zero Expert and zero Master teachers and a single dungeon for the region, and the map simply resets every six months. The two points of interest out in the open are:

The only structure is the Supreme Temple of Baa dungeon on a separate island to the southwest, staffed by Priests of Baa (including the traitor Slicker Silvertongue) and devils.

Secrets

Show spoiler β€” Supreme Temple of Baa β€” the 30-second Feather-Fall grab

You do not need to fight through the temple. Enter, take the south path to the window overlooking the central chamber. Cast Feather Fall (an Air spell) and press X to jump at the window ledge — there is no ledge, so you fall, but Feather Fall saves you and you land on a small ledge near the bottom. Flip to turn-based mode, run around the Devil Spawn and Priests of Baa to the table behind them, and grab Memory Crystal Alpha. Town Portal out. The whole thing takes under a minute and skips every fight.

Show spoiler β€” Surviving the approach to the temple

The outdoor island is wall-to-wall Titans and Hydras that can one-shot a character. Don't fight them. Cast Fly, head southwest to the temple island, position yourself directly above the front door, switch to turn-based mode, then descend while everything fires at you — in turn-based mode you can dart through the door before their shots connect.

Combat

βš” What to clear / skip

βœ… Clear

  • Sea Serpents / Sea Monsters / Sea Terrors in the island's waters: optional experience only β€” they are Cold-immune and you need Fly to reach them, and their bodies sink so they drop no loot (fight purely for XP, or skip)
  • Slicker Silvertongue (a Priest of Baa) inside the Supreme Temple: optional revenge kill on the traitor, not required for the crystal