Hermit's Isle
Hermit's Isle is a remote, end-game island region in the far southeast of Enroth — a desert oasis ringed by ocean and patrolled by the deadliest outdoor monsters in MM6 (Titans, Hydras, sea serpents). You can only reach it by boat or by air magic: take the Queen Catherine from Castle Ironfist (it sails here daily once you expose the traitor Slicker Silvertongue), or simply Fly / Lloyd's Beacon in once your party has those spells. There is no town, no inn and no trainers here — just an obelisk, the Fountain of Youth, and one dungeon, the Supreme Temple of Baa.
You visit twice, both late-game. In Stage 11 you fly in during the obelisk sweep to touch Hermit's Isle obelisk #3 on the desert oasis and drink from the adjacent Fountain of Youth. In Stage 13 you return to raid the Supreme Temple of Baa for Memory Crystal Alpha — one of the four Oracle crystals, and one of the quickest to grab thanks to a Feather-Fall window jump that drops you next to it in under a minute.
Connections
- β Supreme Temple of Baa
Visit in: Stage 11 Β· Stage 13
Quests
Memory Crystal Alpha
[stage]Giver: The Oracle (Free Haven High Council)
One of the four Memory Crystals the Oracle demands. Alpha sits on a table in the central chamber of the Supreme Temple of Baa. Fly to the temple, drop through the south-path window with Feather Fall, run past the Devil Spawn and Priests of Baa to the table, grab the crystal, and Town Portal back to Free Haven. Seating it in the Oracle's corridor pays 100,000 experience (each of the four crystals is worth the same) — and with the Feather-Fall trick it is one of the quickest to collect.
The Obelisk Quest (Hermit's Isle obelisk)
[stage]Giver: Unmarked (recognize it yourself)
One of the fifteen obelisks scattered one-per-region across Enroth (this is obelisk #3). On Hermit's Isle it stands in the northeastern desert area, just north of a small pond/oasis; the adjacent Fountain of Youth shares the spot. Cast Fly the moment you arrive to dodge the Hydra shots, then go east into the desert to reach it. You must physically click all fifteen obelisks to assemble the riddle that reveals the Dragonsand treasure cache; this is one of them.
Dungeons
When: later (Stage 13; you need Fly/Feather Fall and end-game levels) [cleared in stage]
Holds Memory Crystal Alpha. The danger is the Titan/Hydra-infested approach, not the temple itself: dive to the door in turn-based mode, then window-jump with Feather Fall straight to the crystal and skip the fight. Slicker Silvertongue (the traitor) is one of the Priests of Baa here for an optional kill.
Rewards
- Memory Crystal Alpha
- Death Mace
Ambushes
- event 37: monsters
Traps
- event 34: DamagePlayer
- Altar of Fire: DamagePlayer
- Altar of Cold: DamagePlayer
- Altar of Pain: DamagePlayer
Connections
- β Free Haven Sewers
- β Hermit's Isle
NPCs & Shops
Hermit's Isle has no town, inn, shops, guilds or trainers — rpggamers lists zero Expert and zero Master teachers and a single dungeon for the region, and the map simply resets every six months. The two points of interest out in the open are:
- Fountain of Youth — on the desert oasis right beside the obelisk (top-center of the southeast quadrant). Drinking from it restores your characters to their normal age, undoing any unnatural aging (from traps, vampires, or aging fountains). Set a Lloyd's Beacon here while you are safe so you can return.
- Obelisk #3 — one of the fifteen obelisk-quest clue towers, on the same oasis.
The only structure is the Supreme Temple of Baa dungeon on a separate island to the southwest, staffed by Priests of Baa (including the traitor Slicker Silvertongue) and devils.
Secrets
Show spoiler β Supreme Temple of Baa β the 30-second Feather-Fall grab
You do not need to fight through the temple. Enter, take the south path to the window overlooking the central chamber. Cast Feather Fall (an Air spell) and press X to jump at the window ledge — there is no ledge, so you fall, but Feather Fall saves you and you land on a small ledge near the bottom. Flip to turn-based mode, run around the Devil Spawn and Priests of Baa to the table behind them, and grab Memory Crystal Alpha. Town Portal out. The whole thing takes under a minute and skips every fight.
Show spoiler β Surviving the approach to the temple
The outdoor island is wall-to-wall Titans and Hydras that can one-shot a character. Don't fight them. Cast Fly, head southwest to the temple island, position yourself directly above the front door, switch to turn-based mode, then descend while everything fires at you — in turn-based mode you can dart through the door before their shots connect.
Combat
β Clear
- Sea Serpents / Sea Monsters / Sea Terrors in the island's waters: optional experience only β they are Cold-immune and you need Fly to reach them, and their bodies sink so they drop no loot (fight purely for XP, or skip)
- Slicker Silvertongue (a Priest of Baa) inside the Supreme Temple: optional revenge kill on the traitor, not required for the crystal
β Skip
- Titans / Noble Titans / Supreme Titans (617β1187 HP, Electricity-immune AND Magic-immune; Supreme Titans can one-hit-kill a character): never engage to reach the obelisk or temple β fly past
- Hydras / Venomous / Colossal Hydras (337β617 HP, Fire-immune small ones, Magic-resistant): guard the obelisk and the temple approach β fly over them
- Devil Spawn / Devil Worker / Devil Warrior inside the Supreme Temple (Fire-immune and cast Fire; switch to Water/Ice if forced to fight): just run past them to the crystal table