Paradise Valley
Paradise Valley is a remote late-game region west of Blackshire: a lush valley wrapped around a small titan-overrun village, bleeding into a sandy stretch shared with Dragonsand. It has no story dungeon and no quest-giver of its own — you come here for exactly two things, and only late in the game. First, in Stage 11 (Statuette & Obelisk Quests) you fly in to touch its obelisk (#2, over the mountains northeast of the village) as one of the fifteen needed for the Dragonsand cache. Second, in the Stage 15 endgame you return for the region's two Master trainers — Master Ancient Weapons (the Blaster skill) and Master Dark Magic — before storming The Hive. Both visits are touch-and-go: the valley swarms with Titans, the toughest enemies in the game, so you fly past or snipe from cover rather than clear it. The region resets every 6 months.
Quests
Obelisk #2 (part of the 15-obelisk quest)
[stage]Giver: None - unassigned; you must recognize the obelisk quest yourself
One of the fifteen obelisks needed to assemble the riddle that unlocks the Dragonsand cache. Paradise Valley's obelisk sits over the mountains to the northeast of the village, guarded by a gang of Hydras — warp to Blackshire and head west into Paradise Valley, then make for the mountains northeast of the titan village. Touch it (you must physically click all fifteen) and move on; the actual payoff is cracked at Dragonsand's northern border.
Trainers
Paradise Valley
Trains:
Paradise Valley
Trains:
Paradise Valley
Trains:
NPCs & Shops
Paradise Valley is a single small titan-overrun village in the southwest of the region — there are no Lords, guilds, or quest-givers here, just the trainers. Its Sparring Ground offers normal skill training (up to character level 200). The two Master teachers are the draw: Rexella (Master Ancient Weapons / Blaster, 5000 gold) in the southeast corner of town, two houses south of the training tent, and Su Lang Manchu (Master Dark Magic, free but needs Notorious reputation) in the southwestern house. The region's obelisk (#2) stands over the mountains northeast of the village among Hydras. A pottsland tip notes you can fly in to grab Dark Master from Notorious status and then beacon back to the Castle Ironfist area to regain Respectable afterward.
Secrets
Show spoiler — How to qualify for Master Dark Magic (Notorious reputation)
Su Lang Manchu only teaches Master Dark Magic at Notorious reputation. The quick way to drop to Notorious is to cast Armageddon while standing inside a town — the Paradise Valley titan village itself is the usual sacrifice. This is optional and permanent damage to your reputation, and it conflicts with Master Light Magic (which requires Saintly), so only do it if your build leans dark. A pottsland tactic: set a Lloyd's Beacon in the Castle Ironfist area first, fly to Paradise Valley and learn Dark Master while Notorious, then beacon back to Ironfist and grind your reputation back up to Respectable.
Combat
✅ Clear
- Titans / Noble Titans (617-787 HP) only if you want the loot - they drop some of the best, most expensive items in the game, including relics and artifacts; kill them with Blasters/arrows from cover, never pure magic or electricity (both Immune)
- Hydras (337 HP, Fire-immune) around the obelisk - kill with cold/lightning/arrows only if they block you; otherwise just fly over them
⏭ Skip
- Supreme Titans (1187 HP) - Electricity- and Magic-immune, 80% resist to everything else, and can one-hit-kill a character; dodge them entirely, especially if you only came for the trainers
- The whole titan swarm if you're only here for the Master trainers or the obelisk - run to the houses / fly to the obelisk and leave
- Venomous Hydras (467 HP, Poison-immune) and Colossal Hydras (617 HP, energy attack, BrkItem) - not worth fighting for a touch-and-go obelisk click
- Red/Blue/Gold Dragons in the sandy part of the region (880-1300 HP; Gold Dragon is Magic-immune and can one-hit-KO) - fly past, they exist only to slow you down